Deck Management

Introduction

If you know other CCGs already, you will know that most of them come with one inherent problem: You are supposed to create a deck of a fixed amount of cards. Logically, this leads to one major problem … the more powerful cards a player receives, the more powerful his deck will become. Tactics and versatility alone won’t matter and a new player rarely stands a chance against a veteran player (taking game experience aside).

Dusk of D.A.W.N. will revolutionize this part of the gameplay! A deck in Dusk of D.A.W.N. is only limited by the “deck capacity”. It’s not referring to the amount of cards, but points! The more powerful a card is, the more deck capacity it will consume. This way, if you are only using the most powerful cards, your deck will run empty quite fast, which will result in a deadly effect while in a battle.

So if you opt for using a deck of few, but powerful cards, you will have to rely on good luck and your ability to perfectly play these cards. Otherwise, you might be defeated pretty quickly…

In a card game with so many cards available you need a quick way to test different strategies. That is why we created our deck management system with an easy-to-use interface and the ability to create multiple decks (up to 10) to choose from. Keep score on how you fare in your matches and replace cards that don’t fit your strategy on a whim.

The deck management will also allow you to assign up to two startup buildings and a division to each deck. Startup buildings can be any card of the type “building” and once assigned, they will already be in play when beginning a match. Although you won’t have to pay precious credits to make use of your startup buildings, these cards will consume a considerable amount of deck capacity, depending on the credit costs of that building.

If you want to find out more about the division please on the dedicated page.