Patrick "Kerozard" Nimmich (Project Lead, Development)
Born in 1979 Patrick soon developed an interest for video games and game development. After playing his first games on an Atari 2600 console, he started out programming by copying listings from various magazines on an Amstrad CPC. Throughout his teenage years he dabbled further into the art of game design and development. He learned many different programming languages and often utilized the support of his half brother Marcel as artist in his endeavours.
After graduating from secondary school in 1999, he tasted the student life at the University of Kiel, Germany, in computer science and business economics. He then went to Hamburg to work in a middle management position in the telecommunications industry. His department was responsible for customer acquisition and retention as well as for HR planning.
Realizing that this job would not be his true calling, he went back to University in 2007 to study law, while working in a media agency in the departments of quality management and software development. He went from part-time to full-time job, because software development was and is where his heart belongs.
Since early 2012 Patrick has been thinking about putting his diverse skillset to good use by living his live-long dream of being a game developer. After one and a half years of planning, learning and preparing he finally founded Fjord Games.
In his free time he is an avid gamer with a preference for RPGs, MMORPGs and turn-based strategy games. He also runs 5-6 miles about 2-3 times a week, has a soft-spot for american casting shows and loves sitcoms.
Marcel "The Envoy" Zons (Game Design)
At the early age of 13 Marcel began working on his first own pen-and-paper role-playing game, which, from todays perspective, of course wouldn’t measure up to professional criteria. Nevertheless this endeavour came to be a cornerstone and Marcel developed a strong passion for inventing game mechanics and creating fictional universes. At age 14 he designed his first PC game utilizing the RPG maker. He knew right then and there, that this passion would have to lead to a job in the field in his own future.
After setting this goal for himself and graduating from secondary school, he set out to study Media Informatics at the University of applied sciences in Flensburg. During the last one and a half years he developed a browser game with a couple of fellow students. Sadly the final product never saw the light of day. His accumulated knowledge acquired through his studies and the projects he participated in still lead to the creation of a respectable portfolio. This in turn helped him in getting a much sought after position as a game designer in an AA-Studio in Hamburg, Germany.
Marcel is supporting Fjord Games and our first project Dusk of D.A.W.N. on an honorary basis in his free time. He enjoys working with Patrick and Hjalmar, but also has the strong feeling that he cannot get his hands on enough projects. His insatiable passion for game design just does not stop at the end of the working day.
He likes to spend his leisure time, like any true game designer would, with playing video games, pen-and-paper role-playing games and good board games. Of course spending time with his girlfriend, hitting the clubs to dance and working on digital art are not allowed to fall short.
Merlin “Cloudjumper” Györy (Composing, Sound Design)
From his first day on this Earth, Merlin’s life has been filled with sound and music. Being the son of a music producer /musician and a dance therapist, it is not surprising that he has no memory of ever not being surrounded by music of all kinds. Developing a very broad musical taste over the years, he soon began to use the knowledge he gained from spending his childhood in his father’s studios, on tour or on stage, to develop his own musical career.From his first day on this Earth, Merlin’s life has been filled with sound and music. Being the son of a music producer /musician and a dance therapist, it is not surprising that he has no memory of ever not being surrounded by music of all kinds. Developing a very broad musical taste over the years, he soon began to use the knowledge he gained from spending his childhood in his father’s studios, on tour or on stage, to develop his own musical career.
With connections to Berlin, Hamburg, London, and Toronto, he made a name for himself as a composer, event planner, live act, and sound designer. In particular, through his willingness to collaborate with the indie scene, he has gained a lot of traction in the last years. His greatest passion is composing for video games and film. If he has any free time, it is usually spent watching, playing or listening.
If you don’t find him in the studio he is usually out watch live concerts and scanning for potential music he would like to remix or new projects to still his never ending hunger for creativity. To escape the world of sound occasionally he climbs on rooftops where he practices parkour and martial arts. He connects to the gods of art and the internet through his studies of shamanism and hopes that if D.A.W.N. comes she will have mercy and make him a cyber shaman.
Hjalmar Boulouednine (Illustration, Screen Design)
Hjalmar gained his first experiences in graphic design during an internship at a design agency in Berlin, Germany while still being in school. Since then he had a number of smaller jobs as graphic designer and animator. After graduating from secondary school and completing his civilian national service he decided to enroll at the university of applied sciences in Münster, Germany to study design with a focus on illustration. In 2013 he graduated as bachelor of arts by creating an animated movie.
While studying, he continuously worked as interface designer for a media agency and got various illustrating jobs for different projects from Gruner und Jahr, Thienemann Verlag and other companies.
During the course of his studies he also spent two semesters at the Mimar Sinan Fine Arts University in Instanbul. There he focussed on analogue illustration techniques while creating several sketches and water colors, e.g. of Instanbuls city life. Still, his main focus stayed on digital techniques, which are predestined for the computer game sector. Since before he even enrolled he spent his free time with the development of a couple of non-commercial computer games.
In his spare time computer games, sports and the collectible card game “Magic: The Gathering” take up a lot of space. But his affection for painting, drawing and sketching still predominate.
In the summer of 2014 Hjalmar decided to improve his exceptional skills even further by taking a secondary MBA course. Due to the tresulting time constraints he is now supporting the project on a freelance basis.